By design, school is for playing games, working on skills to develop them, too
DAYTON -- David White knows a few things about kids who are at
risk to drop out.
The new principal of the experimental Dayton Technology Design
High School last worked at the ISUS Trade and Tech Prep High School,
a highly regarded charter school that teaches building trades
to dropouts, where he was assistant superintendent.
This technology design school, he said, is built around the typical
dropout or at risk student.
"We play to their strengths," he said. "That doesn't
happen in traditional schools."
Before ISUS, White worked with a group that helped start the
three Mound Street Academy dropout-focused charter schools run
by the Montgomery County Educational Service Center that teach
military, health care and information technology skills. And he
also has roots in the school district, where he was an assistant
principal at Meadowdale and Patterson high schools.
Troubled students, he said, have a typical personality profile.
They score very low on assertiveness, calmness and "conscience
restraint," or the ability to control emotional responses.
But the same kids post among the highest scores for sociability
and conformity.
"They like to talk -- and especially to text," White
said. "Sociability is what they crave. But they love structure,
order, routine and high expectations. You have to provide that
for them or they provide their own."
The technology design school is for 16- to 22-year-olds willing
to make a three-year commitment. During 70-minute periods, course
work will cover math, science, social studies and English. In
virtual game classes, students will work in groups of no more
than 12 on a schoolwide project, creating an educational video
game.
The goal is to teach the kids work force, academic, life and
"new economy" skills. Student work will focus on developing
the technical framework of the game, managing the process and
marketing the end product.
White said he envisions a game in the mold of a classic called
Oregon Trail, a strategy game in which players must answer academic
questions to earn supplies and move ahead in virtual quest to
make it to the early American West.
The students will need to create an attractive concept, design
the game functions and create the content.
In a perfect world, the game would prove marketable to other
schools to use as a classroom tool as part of their curriculum,
and income from sales could be reinvested in other projects or
even used for stipends for students.
White said the model is unique -- a hybrid of the purely online
curriculum of "cyber" schools combined with the in-the-classroom
intensity of schools designed for dropouts.
The technology design school will be housed at Jackson Center,
a school remodeled as a teacher training unit, but will technically
be a "conversion" charter school sponsored by the district
but independently run by a separate governing board headed by
former school board member Doniece Gatliff.
The hope is to get kids up to speed on academics while imparting
job-ready skills like management and marketing along with technology
training that could make them career ready, perhaps even in the
booming video game development industry.
"This is not just a game," Mack said. "It's about
educating students and giving them something they can do after
they graduate."